The object of the game is to traverse a
course from beginning to end in the fewest number of throws of the disc. Each
consecutive throw is made from where the disc came to rest after the last
throw. Score is determined by counting the number of throws made on each hole
and then summing all holes. The winner is the player who completes the course
in the fewest number of throws. The course consists of a series of holes laid
out so that when the player completes one hole he proceeds to the beginning of
the next until all the holes have been played. The player is provided with a
tee area from which to begin each hole, and a target, such as a disc pole-hole,
to complete the hole. Disc golf courses are normally laid out among wooded
areas with diverse terrain to provide natural obstacles to the flight of the
disc. These natural obstacles are very much a part of the game and must not be
altered by the players in any way to decrease the difficulty of a hole. Disc
golf courses are normally 18 holes in length, but there are also 9-hole and
27-hole courses in existence. Disc golf courses can be found in 41 of the 50
United States and Canada, Japan, Australia, Denmark, Norway, Sweden,
Switzerland, Germany, Finland, Yugoslavia, United Kingdom, and Africa. Disc
golf is a game which expects high standards of etiquette and courtesy. Among
the basic considerations of etiquette are such things as respect for plant life
on the course and allowing faster groups to play through if asked.
Guts is a sport played between two teams of one to
five players each. The objective is to be the first team to score 21 points. To
start play, each team lines up facing each other 14 m apart. Play is
accomplished by a player attempting to throw the disc toward or at the opposing
team and within the reach of at least 1 player of that team, in such a manner
that the opposing team cannot make a clean catch. Scoring is contingent on the
success or failure of the throwing team. A good throw, without a catch, results
in a point for the throwing team and a bad throw results in a point for the
receiving team.
Double disc court is a game played by two teams of two players each. Each team
is charged with defending a court from the attack of the opponents. The attacks
are made in two ways: by the throwing of one of two discs in play into the
opponents' court in an attempt to have the disc come to rest within that court
without ever having touched out-of-bounds, or by causing both discs to be
touched by a player or players on the opposing team at the same time. A team
scores a point whenever they make a successful attack or whenever an opponent
throws a disc out-of-bounds. The first team to score the requisite number of
points as determined by the competitive format shall win the game. The purpose
of the following rules is to provide a guideline which describes the way the
game is played. Disc sports have traditionally relied on a spirit of
sportsmanship which places the responsibility for fair play on the players
themselves. Highly competitive play is encouraged, but never at the expense of
the bond of mutual respect between players, adherence to the agreed upon rules
of the game, or the basic enjoyment of play. Protection of these vital elements
serves to eliminate adverse conduct from the playing field. Such actions as
taunting the opposing players, dangerous aggression, intentional violation of
the rules, or other "win-at-all-costs" behavior are contrary to the spirit of
the game and must be avoided by all players. Violations which compromise this
understanding may result in penalties or disqualification by the tournament
director.
Accuracy is just a test skill. There is a backstop made to specific dimensions and 7 placements setup at different points in front of the backstop. The object is to accurately throw yours discs from each of the 7 positions. The person who makes the most successful throws wins.