You've Never Heard Of Disc Sports?

Discs going into a polehole targetThe object of the game is to traverse a course from beginning to end in the fewest number of throws of the disc. Each consecutive throw is made from where the disc came to rest after the last throw. Score is determined by counting the number of throws made on each hole and then summing all holes. The winner is the player who completes the course in the fewest number of throws. The course consists of a series of holes laid out so that when the player completes one hole he proceeds to the beginning of the next until all the holes have been played. The player is provided with a tee area from which to begin each hole, and a target, such as a disc pole-hole, to complete the hole. Disc golf courses are normally laid out among wooded areas with diverse terrain to provide natural obstacles to the flight of the disc. These natural obstacles are very much a part of the game and must not be altered by the players in any way to decrease the difficulty of a hole. Disc golf courses are normally 18 holes in length, but there are also 9-hole and 27-hole courses in existence. Disc golf courses can be found in 41 of the 50 United States and Canada, Japan, Australia, Denmark, Norway, Sweden, Switzerland, Germany, Finland, Yugoslavia, United Kingdom, and Africa. Disc golf is a game which expects high standards of etiquette and courtesy. Among the basic considerations of etiquette are such things as respect for plant life on the course and allowing faster groups to play through if asked. Ultimate is a team sport in which the team with the higher point total at the end of the game wins. It is played with two teams of seven players on a rectangular field with an end-zone at each end. A goal, worth 1 point, is scored when a player/thrower passes the disc to a teammate and it is successfully caught within the confines of the end-zone his team is attacking. The disc may be advanced solely by passing the disc from one player to another. A player may not run while in possession of the disc. While the team in possession of the disc seeks to advance the disc toward the end-zone it is attacking, the opposing team seeks to thwart advancement and obtain possession by forcing a turnover. A turnover results whenever a pass is incomplete, caught or knocked down by an opposing player, touches the ground at any point or is caught by a player out-of-bounds. No overt contact or tackling is allowed. The sport is played on a self-officiated basis, with no referees. All line violation, possession and foul calls are made by the players on the playing field. folks playing gutsGuts is a sport played between two teams of one to five players each. The objective is to be the first team to score 21 points. To start play, each team lines up facing each other 14 m apart. Play is accomplished by a player attempting to throw the disc toward or at the opposing team and within the reach of at least 1 player of that team, in such a manner that the opposing team cannot make a clean catch. Scoring is contingent on the success or failure of the throwing team. A good throw, without a catch, results in a point for the throwing team and a bad throw results in a point for the receiving team. folks playing double disc court Double disc court is a game played by two teams of two players each. Each team is charged with defending a court from the attack of the opponents. The attacks are made in two ways: by the throwing of one of two discs in play into the opponents' court in an attempt to have the disc come to rest within that court without ever having touched out-of-bounds, or by causing both discs to be touched by a player or players on the opposing team at the same time. A team scores a point whenever they make a successful attack or whenever an opponent throws a disc out-of-bounds. The first team to score the requisite number of points as determined by the competitive format shall win the game. The purpose of the following rules is to provide a guideline which describes the way the game is played. Disc sports have traditionally relied on a spirit of sportsmanship which places the responsibility for fair play on the players themselves. Highly competitive play is encouraged, but never at the expense of the bond of mutual respect between players, adherence to the agreed upon rules of the game, or the basic enjoyment of play. Protection of these vital elements serves to eliminate adverse conduct from the playing field. Such actions as taunting the opposing players, dangerous aggression, intentional violation of the rules, or other "win-at-all-costs" behavior are contrary to the spirit of the game and must be avoided by all players. Violations which compromise this understanding may result in penalties or disqualification by the tournament director. Freestyle is creative movement with a disc. Competitive freestyle is a game whereby a player or a team of two or three players perform a routine, which consists of a series of throws, catches and moves, done to music using one or more discs. The routine is compared to the routines of the other competitors through scoring done by judges, who evaluate the routine on the basis of difficulty, execution and presentation. The player or team with the best score is declared the winner. person throwing at the accuracy target Accuracy is just a test skill. There is a backstop made to specific dimensions and 7 placements setup at different points in front of the backstop. The object is to accurately throw yours discs from each of the 7 positions. The person who makes the most successful throws wins.
 


 


 


Above descriptions reprinted from The World Flying Disc Federation web page. Sorry it was quicker and easier and they did such a good job.